Name | Image | Rarity | Type | Cost | Description |
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Light! | | Special | Skill | 1 | Gain 7 (10) Block. Draw a card. Increase the damage of all Shadow! in your hand by 8 (11). |
Shadow! | | Special | Attack | 1 | Deal 8 (11) damage. Draw a card. Increase the Block of all Light! in your hand by 7 (10). |
Thrower | | Special | Attack | 0 | Ethereal. Deal damage equal to the remaining Block at the start of this turn (+2). Exhaust. (Deals 0 (2) damage.) |
Glitched | | Common | Status | 3 | Retain. Exhaust. While in your hand, []Upgrade Bag's power is disabled. |
Centralize | | Basic | Skill | 1 | Fetch 2 cards from your draw pile. gatherer:Once: (gatherer:Twice:) Upgrade 2 random cards in hand; Fetched cards get priority. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Flower Whip | | Basic | Attack | 0 | Deal 3 (4) damage 2 times. Can be Upgraded 3 (2 more) times. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Spare Bottle | | Special | Power | 1 | Whenever you use a Potion, gain 4 (6) Block and deal 4 (6) damage to a random enemy. |
Acidic Spray | | Common | Attack | 1 | Deal 4 (6) damage. Deal 4 (6) damage for each debuff on the target. Apply 1 (2) Weak. |
Aroma Protection | | Common | Skill | 1 | Gain 12 (16) Block. Add a Dazed into your discard pile. |
Bambu Sword | | Common | Attack | 1 | Deal 8 (11) damage. Play a []Strike or Defend from your hand with no cost. |
Careful Strike | | Common | Attack | 1 | Deal 11 (15) damage. Put up to 1 card on top of your draw pile. |
Collector's Shot | | Common | Attack | 2 | Deal damage equal to 1.5 (2) times the number of gatherer:Unique cards with no duplicates in your deck. |
Convert | | Common | Skill | 1 (0) | Exhaust a card. If it is Uncommon, gain 25 Block. If it is Rare, gain 35 Block. |
Drug Power | | Common | Attack | 2 | Deal 14 (18) damage. If you used a Potion this turn, gain the effect of the last used Potion. |
Energy Basket | | Common | Skill | 2 | Gain 2 (3) gatherer:Lesser Energy Potions. Retain. Exhaust. |
Flower Falling | | Common | Attack | 1 | Deal 14 (18) damage. Exhaust. Can be Upgraded 3 (2 more) times. |
Flower Shield | | Common | Skill | 1 | Gain 8 (11) Block. Can be Upgraded 3 (2 more) times. |
Fragile Hammer | | Common | Attack | 1 | Deal 8 (11) damage. Deal 12 (16) damage to a random enemy other than the target. |
Frenzy | | Common | Attack | 1 | Deal 9 (12) damage. Apply 2 (3) Vulnerable. Add a Dazed into your discard pile. |
Gather Material | | Common | Skill | 1 | Put 3 (4) random cards from your draw pile into your hand. Prioritizes cards not already in your hand. |
Potential Slash | | Common | Attack | 2 | Deal damage equal to 8 (14) + half of your missing HP. |
Quick Synthesis | | Common | Skill | 0 | (Draw 1 card.)Gain 1 random gatherer:Lesser gatherer:Potion. Exhaust. |
Save Valuables | | Common | Skill | 0 | Choose up to 3 (5) cards from your discard pile. Shuffle them into your draw pile. |
Scherry Throw | | Common | Attack | 0 | Deal 3 (6) damage. Next turn, gain [E]. |
Snatch | | Common | Attack | 1 | Deal 8 (10) Damage. gatherer:Once: (gatherer:Twice:) Gain a random gatherer:Lesser gatherer:Potion. |
Tactical Strike | | Common | Attack | 1 | Deal 7 damage. Draw 2 cards.(Gain 2 Strength until end of turn.) |
Tree Growth | | Common | Skill | 1 | Next turn, gain 5 (7) Block. Gain 10 (14) Block 2 turns later. |
Wool Gloves | | Common | Skill | 1 | Gain 8 (11) Block. gatherer:Once: (gatherer:Twice:) Draw 3 cards, then discard 3 cards. |
Alchemy Trial | | Uncommon | Power | 1 (0) | Whenever you play 10 cards, gain a gatherer:Lesser gatherer:Potion depending on the 10th card played. |
Balanced Growth | | Uncommon | Power | 1 | At the start of your turn, gain up to 1 (2) Strength or Dexterity until they are equal. |
Big Pouch | | Uncommon | Skill | 1 | Draw 2 (3) Cards. Gain Block equal to the total cost of your cards in hand. |
Duality | | Uncommon | Attack | 2 | Deal 18 (22) damage. Retain. When Retained, its tag switches between and . |
Duplicator | | Uncommon | Skill | 2 | Gain effects of all your gatherer:Lesser gatherer:Potions. Exhaust. (not Exhaust.) |
Echo of Nature | | Uncommon | Attack | X | Gain 3 (4) Block X times. Deal 4 (6) Damage X times. |
Enchant | | Uncommon | Skill | 0 | Choose a Strike in your hand to give it Cost + 1, Damage + 14 (18) and boosts special effect if it has. |
Feeling Fine | | Uncommon | Power | 1 (0) | Whenever you use 3 Potions in a turn, remove all of your debuffs. |
Flower Beam | | Uncommon | Attack | 2 | Deal 8 (10) damage to the target, then deal 8 (10) damage to ALL enemies. Can be Upgraded 3 (2 more) times. |
Flower Power | | Uncommon | Power | 1 | Gain 2 Weak, Frail, (not, Frail,)and Vulnerable (Frail). At the start of your turn, Draw 2 cards. Can be Upgraded 3 (2 more) times. |
Fruit Force | | Uncommon | Attack | 1 | Deal damage equal to 15 (20) % of your Max HP. When obtained, raise your Max HP by 4. |
Glowing Plant | | Uncommon | Skill | 0 | Scry 4 (6). When obtained, add a Light! and a Shadow! to your deck. |
Herbalism | | Uncommon | Skill | 1 (0) | Gain [E] for each card in your hand that costs 2 or more. |
Liquidism | | Uncommon | Power | 2 (1) | Whenever you use a Potion, gain 1 Strength or Dexterity randomly. |
Mining Strike | | Uncommon | Attack | 1 | Deal 10 (13) damage. For every 10 (8) unblocked damage, gain 1 Plated Armor. |
Misfortune | | Uncommon | Attack | 0 | Deal 3 (4) damage. Gain up to 1 (2) gatherer:Lesser gatherer:Potion(s) with debuff effect that the enemy already has. |
Nutrients | | Uncommon | Skill | 2 | Gain 12 (16) Block. When obtained, Upgrade ALL your gatherer:Flower cards. |
Odd Spoils | | Uncommon | Attack | 1 | Deal 9 (12) damage. Add 1 (2) random card(s) not in your deck to your discard pile. It costs (They cost) 0 until played. |
Pollute | | Uncommon | Skill | 1 | Next turn, apply 2 (3) Poison, Weak and Vulnerable to ALL enemies. |
Polymorphism | | Uncommon | Attack | 1 | Deal damage equal to number of other cards in your hand. If they are all gatherer:Unique, gain [E] and draw 1 (2) card(s). |
Recipe Change | | Uncommon | Skill | 1 (0) | Choose 1 from ALL gatherer:Lesser gatherer:Potions. Replace all your gatherer:Lesser gatherer:Potions with it. Exhaust. |
Recovery Herb | | Uncommon | Skill | 1 (0) | Considered as using a Potion. Heal 10 % of your missing HP. Exhaust. |
Rotten Stipe | | Uncommon | Attack | 1 | Deal ? damage. Apply ?. (Each Rotten Stipe has randomly chosen damage and debuff.) |
Scent of Rosmari | | Uncommon | Skill | 1 | Gain 7 (9) Block. Choose 2 (3) cards to Retain. If they end up discarded, return them to your hand next turn. |
Scroll Of Wall | | Uncommon | Skill | | Unplayable. Use a Potion to Retain this turn. All incoming Statuses are Exhausted (and give 1 Plated Armor). |
Sealed Bomb | | Uncommon | Attack | 7 (6) | Deal 50 (60) damage. While in your hand, using a Potion decreases its cost by 1 this combat. |
Smart Maneuver | | Uncommon | Skill | 2 | Enemy deals half damage this turn. Gain a gatherer:Lesser Swift Potion.(Retain.) |
Solidify | | Uncommon | Skill | 1 | Repeat until your Sack is full: Spend 5 (4) Block to gain a gatherer:Lesser Block Potion. |
Transmute | | Uncommon | Skill | 1 | Transform a card from your hand. It (is Upgraded and) costs 0 this turn. |
Upgrade Bag | | Uncommon | Power | 2 | Shuffle (Add) a Glitched (*Glitched+) in your draw (discard) pile. Your gatherer:Lesser gatherer:Potions are 100% more potent. |
Uplift | | Uncommon | Power | 1 | Each turn, the first (!M!) card(s) you play that costs (cost) 2 or more has (have) Refund 1. |
Venom Barrier | | Uncommon | Skill | 2 | Gain 10 (14) Block. Whenever you are attacked this turn, apply 3 Poison to the attacker. |
Withering Strike | | Uncommon | Attack | 1 | Deal 7 (10) damage. Enemy loses 1 Strength. |
Black Tea | | Rare | Skill | 1 | Gain 3 (4) Strength. Lose 1 Dexterity. Startup: Gain a random gatherer:Lesser gatherer:Potion. |
Bomber Form | | Rare | Power | 3 | At the start of your turn, gain a gatherer:LEP. All future gatherer:Lesser gatherer:Potions become gatherer:LEP and raise all gatherer:LEPs' damage by 1 (2) when used. |
Bulldoze | | Rare | Attack | 1 | Deal 10 damage to ALL enemies for every 4 (3) gatherer:Unique cards in your discard pile. |
Colorful Garden | | Rare | Power | 1 | (Innate.)At the end of your turn, gain 1 Block per gatherer:Unique card you played this turn. |
Cursed Blade | | Rare | Attack | 2 | Deal 30 (35) damage. gatherer:Once: (gatherer:Twice:) Enemy loses 15 Strength this turn. When obtained, become Cursed-Normality. |
Examine | | Rare | Skill | 1 | Look at the top 3 (5) cards of your draw pile. Play one and discard others. |
Finishing Strike | | Rare | Attack | 1 | Deal 12 (16) damage. If the enemy has less HP than you, hit 2 times instead. |
Flaming Bottle | | Rare | Attack | 2 | Deal 14 (20) damage. Gain a gatherer:Lesser Fire Potion. |
Grow Book | | Rare | Skill | 0 | Gain 7 (10) Block, or permanently replace this with 1 of 3 (Upgraded) cards from other color. Exhaust. |
Heart to Fruit | | Rare | Attack | 2 | Deal 17 (22) damage. If Fatal, raise your Max HP by 3 (4). Exhaust. |
Lucky Clover | | Rare | Power | 2 (1) | Gain 1 Dexterity for each gatherer:Flower cards in your deck. |
Mind Search | | Rare | Skill | 1 | Choose 2 out of 4 gatherer:Lesser gatherer:Potions to gain with the (great) help of Gatherer's thought. (Retain.) Exhaust. |
Overflowing | | Rare | Skill | 0 | Gain [E] [E] [E]. (Energy is conserved for the next turn.)Exhaust. |
Photoscythe | | Rare | Attack | 1 | Innate. Upgrade ALL your gatherer:Flower cards for the combat. Deal damage equal to 3 (4) X number of them. Exhaust. |
Poison Mastery | | Rare | Power | 1 | (Innate.)Gain a gatherer:Lesser Poison Potion. Poison damage is increased by 100%. |
Scroll of Purity | | Rare | Skill | | Unplayable. Whenever you use a Potion, draw 1 (2) card(s) and Exhaust up to 1 (2) card(s). |
Stone Fence | | Rare | Power | 1 | At the start of your turn, add 1 Thrower (*Thrower+) to your hand. |
Name | Description |
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Alchemy Trial | Attack - Lesser Fire or Explosive Potion Skill - Lesser Block or Energy Potion Power - Lesser Strength or Dexterity Potion Other - Lesser Weak or Fear Potion |
When Stacked | If you play multiple BomberForms, damage boost is stacked but you only get 1 LEP per turn. |
Card Rarity | Uncommon = Blue Banner Rare = Gold Banner |
gatherer:flower | Card containing Flower in its name. It can be upgraded 3 times, where 3rd upgrade is special. |
3rd Upgrade | 3rd Upgrade makes this cost 1 instead of increasing damage. |
3rd Upgrade | 3rd Upgrade makes this cost 0 and heal 4 HP instead of increasing damage. |
3rd Upgrade | 3rd Upgrade makes this cost 0 in addition to removing a debuff. |
3rd Upgrade | 3rd Upgrade makes this cost 0 instead of increasing Block. |
3rd Upgrade | 3rd Upgrade makes this attack 3 times in addition to damage increase. |
Glow Power | Boosts the effect of Light! and Shadow. |
Ironclad Cards | Choose 1 from Armaments, Havoc or Twin Strike. Feed is added to the list if upgraded. |
Silent Cards | Choose 1 from Choke, Well-Laid Plans or Poisoned Stab. Alchemize is added to the list if upgraded. |
Defect Cards | Choose 1 from Stack, Steam Barrier or All for one. Seek is added to the list if upgraded. |
LEP | Stands for Lesser Explosive Potion, which normally deals 6 damage to all enemies. |
Lesser Potion | A "Lesser" version of regular potion which is gained to your Sack. |
Lesser Block Potion | A LesserPotion which gains 8 Block when used. |
Lesser Energy Potion | A LesserPotion which gives you 1 energy when used. |
Lesser Fear Potion | A LesserPotion which applies 2 Vulnerable to an enemy. |
Lesser Fire Potion | A LesserPotion which deals 10 damage to an enemy. |
Lesser Poison Potion | A LesserPotion which applies 4 Poison to an enemy. |
Lesser Swift Potion | A LesserPotion which draws 2 cards when used. |
Lesser Weak Potion | A LesserPotion which applies 2 Weak to an enemy. |
Once | Only activates when you play this card first time in the combat. |
Twice | Only activates for the first two times you play this card in combat. Becomes Once after one use. |
gatherer:unique | Cards with different name (except for upgrades) are considered unique. |